Overlord II
The Overlord series returns, its wayward dark humour a refreshing antidote to the recent cluster of more sober action releases. Destruction or domination are your cheery choices as you don the armour of the evil leader and march forth from the Netherworld, massive axe in tow.
Essentially gameplay’s unchanged: think Fable merged with Pikmin. A combination of action and entry-level strategy sees you lording it over your various breeds of minion, each variety having specific battlefield skills. For example, deploy an advance team of ‘reds’ to burn down obstructions or command your ‘browns’ to engage in close quarter combat with their heightened melee skills.
Minion abilities are enhanced from the original and progression involves employing more sophisticated tactics. The addition of a mini-map is very welcome, but even so there are times where you can still feel lost. Controls are smoother, however camera angle issues are still prevalent.
Despite its faults, being evil has never been more pleasurable. A game that can’t be taken seriously and full of personality, Overlord’s wicked style is a highly enjoyable way to experience immorality.